Mods "Weapon" for Rimworld

Vanilla Weapons Expanded - Non-Lethal Updated
Vanilla Weapons Expanded - Non-Lethal has been a commonly requested weapon set. So many times prison breaks result in accidental deaths.
+18
23:51
10.36K
0
Simple sidearms Updated
The mod will give your colonists (and others) the ability to carry multiple weapons with them.
+27
00:14
23.56K
0
Holsters Updated
Ever wondered what happens to all equipment pawns use? I mean, sure, it pops up when the pawn is drafted but vanishes as soon as the danger passes!
+57
22:04
9.74K
1
The "Vanilla Friendly Laser Guns" mod will add three laser weapons to the game: a pistol, a rifle, and a sniper rifle.
0
20:30
175
0
Vanilla Weapons Expanded - Frontier Updated
One of the most commonly requested features for Vanilla Factions Expanded - Settlers was tech-locking their weapons.
+5
23:53
5.47K
0
Vanilla Weapons Expanded - Makeshift Updated
Vanilla Weapons Expanded - Makeshift is a small module that fits perfectly with all the nutters playing Naked Brutality survival scenario, or rolepla
+7
23:47
4.59K
0
Vanilla Weapons Expanded - Tribal Updated
Vanilla Weapons Expanded - Tribal is a new entry to Vanilla Weapons Expanded series aimed at introducing some new weapons New Tribe playing playe
+3
23:00
3.94K
0
Vanilla Weapons Expanded - Coilguns Updated
Vanilla Weapons Expanded - Coilguns is an addition to one of the most popular mods of Vanilla Expanded collection - Vanilla Weapons Expanded, however
+3
18:43
6.12K
0
Vanilla Weapons Expanded - Heavy Weapons Updated
What I think this game was missing from the usual combat encounters is a punch, a smell of freshly fired bolters, the heat of an autocannon barrel and
+7
13:30
7.29K
0
Vanilla Weapons Expanded - Grenades Updated
With a brand new utility item code introduced in RimWorld 1.
+3
23:20
4.49K
0
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